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Avakin life login failed
Avakin life login failed








avakin life login failed

When I do a Build & Run in Unity v5.4.1f1, the game gets transferred and launches and promptly crashes. (ProcessLogin) ĭebug.Log("Social platform authentication failed.") ĭebug.Log("Social platform authentication succeeded.") Activate the Google Play Games platform PlayGamesPlatform.InitializeInstance(config) identify the player to other services such as Firebase. associated back end server application and exchanged for an OAuth token.

#Avakin life login failed code

requests a server auth code be generated so it can be passed to an

avakin life login failed

requests the email address of the player be available. registers a callback for turn based match notifications received while the registers a callback to handle game invitations received while the game is not running. PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() Using .Binary ĭebug.Log("Application platform: " + atform)










Avakin life login failed